HyperBlast includes 15 standard game formats, as well as a robust game and role editor that allows you to create your own game formats.
Most Popular Games
- Team -- A standard 2 or 3 team game. Work with your teammates to destroy the opponents base and protect your own, while earning points for tagging the opposing team. For busy weekend party schedules, this is the most commonly played game.
- Free For All -- Every player for themselves, tag every other player in the game. The player with the highest score at the end of the game wins. Free For All is most popular for games with fewer than 8 players.
- Capture The Flag -- Tag the opposing base, and return to your base without being hit to score for your team. For larger arenas, the Flag Passing variant is available to make it easier to cross the arena unscathed. With this variant, you can tag a teammate while you have the flag to pass it forward.
- Discovery -- Tag every target, base station, and MegaBlaster in the arena to win the game. The Discovery game allows the players to compete against the arena as well as each other. It is best used on slow weekdays when there are very few players in the game.
- Elimination -- Each player has a limited number of lives. The game is over when only one player remains, or the timer runs out. The last player to leave the arena wins. This game is best saved for competitive member events, as new players won't have a very good first experience if they are quickly eliminated.
The game editor allows you to change dozens of parameters to control the game action. Some of the parameters you can customize include:
- Deactivation Time -- The time the vest is deactivated when tagged.
- Photons -- A powerful wide-angle shot that hits all players in front of you for 3 seconds.
- Shields -- Temporary invulnerability; you cannot be tagged for 8 seconds.
- Shot Speed -- The time between each laser shot.
- Points Scored -- The points awarded for tagging each target area: the shoulders, phaser, back and chest.
- Base Difficulty -- How quickly the base can be destroyed. Increasing the base difficulty means the defending team will have more time to recover and protect their base station.